Clash Royale is a card based Pvp strategy game where you use cards to attack and defend against an opponent. Each card costs a certain amount of Elixir to play and available elixir slowly refills throughout the match. You can take eight cards with you into a match and these cards are called your battle deck. When you are in a match you carry four cards in your hand at any given time and your next available card is visible for planning.
In this article, I will tell you six different philosophies to keep in mind while building you battle deck.
1. Offence and Defence :-
This is a general rule you want to keep in the back of your mind while building your deck. Clash royale is a game of waves . One second you are attacking and the next second you are on defence. You wanna make sure that you have cards in your battle deck that will help you out in both those situations. Now there is an old saying ,” the Best defence is a great offence”. well not in clash royale. Make sure you have some defensive cards in your deck. Plus the matchmaking is up so you are only going to playing against players of about the same skill level. So you are not gonna have cards overwhelmingly better than your opponent.
2. Ground and Air :-
There is nothing worse in this game than seeing your opponent play some air cards when all you have in your hand is a bunch of ground units. So make you have a couple of cards in your hand that can attack in the air.
3. Tanks :-
Tanks are high hit points cards that you wanna send first into battle. You want them to absorb your enemies attack and all your weaker cards follow them from behind and go in for the kill untouched. Tanks can also be used on defence, remember always be thinking about offence and defence. You can play a high hit point tank card to distract your opponents troops, this might give you additional time to follow up defensive cards or just give your towers a little bit time to pick off those enemy troops.
4. Buildings :-
Buildings are a great way to improve your defence but they can also help your offence. A xbow right up on the edge of the river has the range to attack your enemies crown towers. Some buildings respond units like a barbarian hut or goblin hut or tombstone. Other building stays back and do a serious amount of a damage to troops that come within their range . Buildings can also be used as a distraction . Placing a building in the path of a giant rider can give you just the time you need to transition into a counter attack .
5. Anti-crowd cards :-
Some cards respond multiple units or your enemy might have played lots of cards back to back so there is a whole group of cards coming your way. Always like to have an anti-crowd card in my battle deck just in case this happens. An aeros , fireball or rocket card can help you out in situations with their large damage areas. They also come in handy if one of your attacks comes just shy picking out your tower.
6. Spells :-
I love spells in the end because they are kind of optional . some people use them , some people don’t .It’s up to you and your strategies to decide if you want to use them or not . So these above traits will help you to decide the cards you want to use in your battle .
Go ahead with picking your cards wisely and enjoy the game.